Saturday, March 31, 2018

You have a very high badness level - I can tell...

Creating monsters for the Avremier setting is a lot of fun.
Creating villains for the Avremier setting is even more fun.
A lot of monsters/villains of Avremier are variants or amalgams of existing creatures - designed to suit a specific concept or circumstance. Less work is good - and not having to build a monster from the ground-up is a good example of less work.
Sometimes, you just have a niche that needs to be filled with something special.
Sometimes, an existing monster just isn't awful enough for your purpose.
Sometimes, a play on words just demands to be carried through to the bitter end.
And then, there are those glorious moments that encompass all three.

This is one of those moments.


·        Will-o-Lich: Glowing, flying demilich skull that creates will-o-wisp slaves from drained souls. When the ‘wisps feed upon the life force of their dying victims, a portion of that energy is channeled to their maker. The ‘lich has all the properties of a will-o-wisp, able to become nothing more than an immaterial globe of light and unable to utilize its “death howl” ability during that time. If choosing not to glow, the immaterial ‘lich is effectively invisible. 

      It is thought (hoped) that only one of these monsters exists, and the identity of the will-o-lich in life is unknown.

AC -7, Move 15”, HD 75 hp. 

Tuesday, March 27, 2018

Bayou & Sorcery RPG

Avremier 0e, as an initial project, is drawing to a close. The fifth book is due to print in mid-2018. That's this very year. Much as I've enjoyed getting Avremier down for public consumption, I'm looking forward to making progress on a few other projects. The newest of those is a "Southern Gothic Fantasy" setting called RedStaff (a "clever" play on Baton Rouge).

As Avremier is partially an exercise in non-traditional setting influences beyond the usual "Fantasy Europe," so is RedStaff a project with an unusual flavor. Bayous and plantations. Cities overgrown with lush greenery and Gothic embellishment. A possibly corrupt Magocracy challenged by an equally-corrupt (and upstart) Theocracy. Dangerous and alien magic tenuously harnessed by dynastic Mage Houses. A class of artificial homunculus slaves. A class of voluntary undead servants. Hag Queens that rule entire cities or districts. Canals, gambling, and riverboat parties. Deadly fevers and lavish excess.


A little Lovecraft. Maybe some Anne Rice. Possibly even some True Blood. Definitely a bit of Glen Cook's saga of The Black Company. A dash of Disney's The Princess and the Frog? A picture forms.



Saturday, March 10, 2018

All Roads Lead to...

Four-out-of-five now finished and published.

This insane personal project is coming to an end.

Time to start making decisions for the future.

Mothshade Concepts was created to make publishing and distributing Avremier 0e a reality. It is now a thing. A bigger thing than I ever intended or imagined.

There is one more supplement coming - Deities, Deminities & Personalities. My Avremier homage to Gods, Demi-Gods & Heroes. Just as Eldritch Avremier is my Avremier homage to Eldritch Wizardry. DD&P is due to print mid-year.

Then what?

Well...

There is more Avremier. More than 30 years' worth of Avremier. Pages and pages of Avremier. Reams of Avremier. Mounds of Avremier. People keep asking for more, so more they shall have.

But -

There is other stuff. My brain leaks a lot. It gets onto pages. There are other settings. There are games. There is fiction. There is art. There is...just...so much...

Mothshade Concepts will get it out as quickly as possible. Digital and PoD products are coming.