Sunday, July 26, 2015

Lord Stickybones

When working on a campaign setting, I will often consider what is happening behind the scenes, or even in areas of the world where none of the adventure is happening. Not always because I want to add depth or verisimilitude to the setting - just because that's how I think. That's kind of where Lord Stickybones came from. While I enjoy using "classic" monsters in my game, I also like to have some fun with it all. Here's a part of that.



Some time ago, an ordinary gelatinous cube had an extraordinary encounter with a magic-user in the process of becoming a lich. In a foggy transitional stage of undeath, the would-be lich staggered blindly into the 'cube and found himself engulfed. By uncanny happenstance, the gelatinous cube had recently survived a conflict with adventurers where it became inundated with a large number of experimental potions - some of which became permanent. These exceptional circumstances resulted in the singular monstrosity known among dungeon denizens and explorers as Lord Stickybones.

Stickybones is the derisive moniker given to the skeletal remains inside the 'cube - sentient remains infuriated by their present condition. Trapped within a gelatinous cube, the skeleton makes its way through the dungeon passages and chambers, seeking a means of escape before being utterly dissolved by digestive acids. So far, the skeleton has lost most of its fingers and toes, making the casting of spells almost impossible.

LORD STICKYBONES (GELATINOUS CUBE)

FREQUENCY: Very Rare
NO. APPEARING: 1
  ARMOR CLASS: 6
MOVE: 9"
HIT DICE: 6
% IN LAIR: Nil
TREASURE TYPE: J, K, L, M, Q
NO. OF ATTACKS: 2
DAMAGE/ATTACK: 2-8 + 1-10/2-8 +1-10
SPECIAL ATTACKS: Paralyzation, surprise on a 1-3, see below
SPECIAL DEFENSES: +1 or better weapon to hit, see below
MAGIC RESISTANCE: See below
INTELLIGENCE: Exceptional
ALIGNMENT: Neutral Evil
SIZE: L (10' cube)
PSIONIC ABILITY: Nil

The gelatinous cube has developed an almost symbiotic relationship with its prisoner, granting it a heightened awareness and intelligence. The potions have bestowed magical abilities that cause the 'cube to function as a crystal ball for the skeleton inside, allowing the undead creature to use powers of clairaudience and clairvoyance exactly as the respective potions. The 'cube possesses fire-resistance (invulnerability to all normal fire, plus -2 damage per die from exceptional or magical fire and +4 to all applicable saves) and invulnerability (immunity to non-magical weapons and unarmed attacks, or by creatures with fewer than 4 hit dice - also +2 to armor class (included in the creature's stat block) and all saves), also as the potions of the same name. Finally, the 'cube seems to have some kind of influence over the skeleton which allows it to keep the creature imprisoned, almost as a potion of undead control.

Lord Stickybones is as transparent as other gelatinous cubes, but is never without the full skeleton within. Thus, the creature will often be seen as a floating skeleton, but the surrounding 'cube will be noticed only on a 3-in-6 chance. Unlike a typical gelatinous cube, Lord Stickybones lashes out with two pseudopods per round, each with a chance to paralyze those struck if a save is not made, plus 1-10 points of cold damage as if from the touch of a lich. The gelatinous cube will attempt to engulf a victim, if possible.

The failed lich inside the 'cube has but one attack of its own. Lord Stickybones will make a magic jar attempt upon a suitable creature within range (16") - magic-users are preferred. The creature's intelligence and wisdom are both 16. Inside the skull of the failed lich is a red ruby so dark as to appear black in all but the most direct light. This is the phylactery/magic jar.

The 'cube containing the skeleton cannot be hit by non-magical weapons and has fire resistance. Cold will slow the creature by 50% on a failed save, but has no other effect. As with all gelatinous cubes, Lord Stickybones is unaffected by electricity, fear, hold, paralyzation, polymorph, or sleep.

The skeletal figure inside the 'cube cannot generally be attacked directly, and is considered part of the monster. If the gelatinous cube is slain or destroyed, the figure within is released. Lord Stickybones (the magic-user cannot recall his own name and thinks of himself in this way) is a failed lich and possesses only some of the abilities of that undead form. The semi-successful process of lichdom, coupled with the constant punishment of the 'cube's digestive juices have reduced the figure's armor class and hit dice. Also, Lord Stickybones does not possess the usual fear aura of the true lich. Finally, he was only 16th level when attempting the transformation in the first place, giving him fewer spells than even the least true lich.

LORD STICKYBONES (LESSER LICH)

FREQUENCY: Very Rare
NO. APPEARING: 1
ARMOR CLASS: 3
MOVE: 6"
HIT DICE: 9 (8-sided)
% IN LAIR: Nil
TREASURE TYPE: See below
NO. OF ATTACKS: 1
DAMAGE/ATTACK: 1-10
SPECIAL ATTACKS: See above, and below
SPECIAL DEFENSES: +1 or better weapon to hit, see below
MAGIC RESISTANCE: See below
INTELLIGENCE: Exceptional
ALIGNMENT: Neutral Evil
SIZE: M
PSIONIC ABILITY: Nil

In his current form, Lord Stickybones cannot hold objects and cannot walk, as he has no fingers or toes. Typically, he summons an unseen servant to lift and move him about.

Though the skeletal figure may attack for 1-10 points of cold damage exactly as a lich (plus paralysis on a failed save), he will attempt to magic jar an opponent at first opportunity - see above. Lord Stickybones is not entirely himself and has been somewhat addled by his experiences. He may have moments of forgetfulness or outright delusion. This could cause him to address a foe as someone else, cast an entirely inappropriate spell in combat, or simply start to walk away from a battle entirely as he suddenly recalls something else more important to do.

From his time spent within the 'cube, Lord Stickybones has gained fire resistance and immunity to undead control. As a type of lich, Lord Stickybones retains immunity to charm, sleep, enfeeblement, polymorph, cold, electricity, insanity, and spells or symbols of death.

Lord Stickybones receives his title from the silvery coronet that rests upon his bony brow. The slender crown is only silver over ordinary metal and worth about 55 gp. The dark ruby that rests inside his skull, acting as phylactery or magic jar, is valued at 5000 gp.



Sunday, July 12, 2015

The OD&D Project - installment 16 (the spellbook)

Now begins the process of scribing spells into my spellbook.
Thank Gygax for brief spell descriptions.


Sunday, July 5, 2015

The OD&D Project - installment 15

Still plugging away. Essentially done with the "Men" part of Men & Magic. Now working on what promises to be an extensive latter section on the spells of the various 'casting classes.

This concludes the "Men" portion of Volume 1, Men & Magic. What follows is a compendium of spells for Magic-Users, Clerics, Illusionists, and Druids. These entries are gathered from multiple sources and compiled, organized, and edited hereafter. No distinction is made regarding the publication source of any spell, be it from  Volume 1, Men & Magic, GREYHAWK, ELDRITCH WIZARDRY, The Strategic Review, or (The) Dragon magazine. All spells are presented alphabetically under each spellcasting class entry.






Saturday, July 4, 2015

The OD&D Project - installment 14

Well...I started this endeavor a while back - and let it slide a bit. Mostly because I'd reached a point where my interest was greatly lessened - combat tables. Recently, I got back in the saddle and started plowing through this stuff.

For those who don't know - or may have forgotten, this project is an ill-considered attempt to compile and edit the original D&D booklets into something as complete and coherent as possible. The text includes additions from Greyhawk, Blackmoor, and Eldritch Wizardry - as well as offerings and articles from The Strategic Review and Dragon magazine. It is all compiled and edited to retain as much of the original content and flavor as possible, but organized and laid-out to offer maximum clarity and coherence. All the rules and additions in one place - and in one format.

Here are the latest pages. Edit: Added the Thief class to the Saving Throw Matrix.