Saturday, October 1, 2016

Gamer Friends Relief Fund Update

The fundraising effort has concluded successfully. All twenty books have sold and about $500.00 raised for the relief effort. Some even contributed more than the cost of the book. Mothshade Concepts is beyond pleased to have the opportunity to use gaming to assist those of the gaming community in need. Thank you to all who contributed. You are true heroes.

Saturday, September 17, 2016

Gamer Friends Relief Fund

Some good friends of Mothshade Concepts (me) are in dire need. Fellow gamers. Mothshade Concepts wants to use gaming to help out.

Twenty new print copies of Avremier 0e will be made available for purchase, with 100% of the proceeds going to the relief fund. If you've wanted a copy, this is your chance - with the added bonus of helping others at the same time. In the hope of selling out quickly, we're offering some special one-time incentives.

First: Shipping is free. Yes - free. Anywhere in the world. For this event only.
Second: In honor of the cause, this will be an "alternate cover" printing, with the much-beloved Owl Wizard art. As you can see from the attached image, the art is progressing nicely.
Third: There will be a small 10-12-page bonus preview of the Dhavon book (Supplement I) included - for free. This is unedited, has no art, and will very likely change a little during the final draft.

Please respond here if interested. Arrangements will then be made via PM ( or email ( Your purchase is greatly appreciated. When these twenty copies are gone - they are gone.

For those who don't know what this is, the product details are:

Avremier 0e is the first of a planned series of 0e-format booklets set within my personal campaign setting of more than 30 years. Inspired by the Greyhawk supplement, this volume is setup with a similar layout and design aesthetic, right down to the cover.
The booklet requires 0e-compatible rules to use and does not encompass the entire Avremier setting. Meaning, one cannot "run an Avremier game" with this one booklet. There simply isn't enough room for it all. There are at least four volumes to come.
Avremier 0e is an 82-page volume, written, illustrated, edited, bound, and published entirely by me. It was a personal vanity project that increased to meet unexpected demand. There were 30 signed and numbered copies printed - along with an undisclosed number of additional (unnumbered) volumes (these are nearly gone). Future printings (and a PDF offering) are in the works, but not in the immediate future.
Each book is printed on 24# high-quality paper, with a 110# card stock cover. Printing was done on a Xerox iGen4 press.

Please do feel free to spread the word. Thank you!

Sunday, September 11, 2016

Against the darkness - after the end. Part One.

A great evil is rising, gaining power and support, poised to realize its great plan to take over/remake/destroy the world. What greater adventure is there for a hero than to thwart this terrible effort?

What, indeed?

Have you ever been reading a book, or watching a movie/show where the villain is just so compelling or cool, you just can't help rooting for him/her? Where you find yourself imagining what things would be like if the bad guys won?

How much more epic could it be for a new group of heroes to rise against the victorious darkness? While this isn't an entirely new idea, it is one with a lot of unrealized potential. The concept is used quite a bit, usually on a smaller scale. Ever start an adventure where you and your companions are prisoners that need to escape to get things started? Kind of the same idea. Oftens comes off as contrived and can be difficult to pull off.

Much like the classic plot of stopping the evil villain before all is lost. After a while, the idea of hacking through legions of harbingers, foot soldiers, scouts, spies, minions, lieutenants, pets, evil twins, and second-in-commands can start to feel contrived. How often do the heroes arrive just in time to stop the main villain just moments before the completion of whatever ritual, ceremony, sacrifice, opening, or button-push that will plunge the world into eternal darkness? Big climax. Big finish. Big heroes.

Ever been following a story where the hero has to keep the villain from assembling the scattered pieces of an ancient artifact to keep them from victory? You know when the hero gets one of the pieces, but the villain gets away? You ever find yourself yelling at the page or the screen? "Why do you need to chase after the villain? You won!" Because, that's why. Just, because. The artifact won't work without all the pieces, but neither will the story.

Next time, we'll discuss the ways in which the heroes can become involved in the adventure after evil has won and all is lost.

Monday, August 22, 2016

Design & Development

Hard at work on concepts for the next supplement. Deciding on a gold piece cost for this sucker.

Saturday, August 13, 2016

The All-New Adventures of Mothshade Concepts

So, I've become a commercial entity. Did not see that coming.

What started as a little, personal 0e vanity project has become the launch of a fledgling indy RPG venture.

I swear I never thought for a moment that a flimsy little stapled booklet designed after the original 0e Greyhawk supplement, for my own campaign setting, would pique anyone's interest. I mean, who plays 0e D&D? Who cares about my home-brewed Avremier setting? Who would pay twenty buck plus shipping for this thing? So far, about thirty people. Many of whom aren't even gamers. Hell yes, I'm flattered. In fact, I'm overwhelmed.

But that's not all.

Real names and publishers in the RPG industry are taking notice and offering support. That's one of the things I love about this community. I won't be dropping names, but you'd recognize a few. I can't recall when I've felt so vindicated for thirty-plus years of scribbling, reading, drawing, mapping, DMing.

And, this is just the start. A new chapter, I suppose. My glorious wife is going to make me into an LLC. She's already talking about having tables or booths at conventions - and I have one product to my name. She's scheduling trips to various cons in the next year-or-two. My friends are clamoring for more - and many of them don't even have their copy of Avremier 0e yet. Newly-made pals in the RPG industry are offering me advice and support. Complete strangers are Liking the Mothshade Concepts FB page.

I've actually MADE a Mothshade Concepts FB page. Mothshade Concepts - something I toyed with a decade ago (so I already had a logo designed), but let anxiety and crippling self-doubt sideline the whole thing. Now I made a little booklet and BANG! 

So far, all of this is me. If there is anything to complain about - lay it on me. I wrote it. I did the layout. I edited it. I illustrated it. I did the final proofing. I converted it to PDF and failed to note the little shifts and changes made along the way. I printed it. I put it together. I shipped it. This is quite simply, my baby. I am proud, terrified, and exhausted. I got so utterly sick of looking at the manuscript before the end, I almost started to hate what might be my biggest RPG accomplishment to-date. If this had been only about me, I doubt I'd have continued. But, then came the supporters.

While I've no doubt someone will review this somewhere and let the air out of my head in the process, I've already done what I was sure I could never do. I self-published an RPG product. And, when I decide to self-publish, I take that $#|+ seriously. I wanted to learn it all - so I did. I wanted my hands on every aspect of the product - and they were. Greyhawk was my inspiration and my guide. Avremier has been my only D&D campaign setting for as long as I've played the game. I've had many players in my Avremier games. Now, I want to share it with everyone else.

This is only the first treatment of the setting. Like Greyhawk (Supplement I) itself, the book does not give you the Avremier setting to run. It offers bits and pieces of Avremier. Options and setting-specific stuff. Unlike Greyhawk, it does cram in as much setting detail as I was able to fit. It has more pages than the original books as a result. It is the first of five planned volumes, with a number of optional books to come. The references in Avremier 0e alone should give an idea of the number of books still in the works. The setting is big and detailed. These little booklets cannot contain it all comfortably.

Yes, there are plans for Avremier 1e. There are plans for Avremier D20. There are plans for Avremier Pathfinder. There are plans for Avremier 5e. Sadly, I currently AM the Mothshade Concepts Design & Development Team. I can't pay myself, much less freelancers or actual employees. The day may come, but I make no assumptions. But, I'm not saying never. Avremier 0e took me about five months to produce. I'm hoping future volumes take even less. I'm hoping for a bunch of cash to magically appear to finance all the projects to come. I'm hoping to live long enough to realize the full Avremier product line. I'm hoping all of you make the journey with me.

Saturday, August 6, 2016

Achievement unlocked.

As prophesied, the Avremier 0e booklet is finished and ready to ship.

This has been an arduous, but fulfilling, journey into the wilderness of self-publishing. The original project was merely a nostalgic treatment of my personal D&D campaign setting, inspired by the original Greyhawk supplement. Through the interest and support of no-less-than thirty other people, the project grew into the start of something greater. For that, I am immensely grateful.

So, this is now the first of a series of booklets for the Avremier campaign setting. I will keep the world updated through this blog, and the Mothshade Concepts FB Page. Website pending.

Wednesday, July 27, 2016

Happy Gary Gygax Day 2016

In honor of the man that inspired so many adventures, friendships, and treasured memories, I'd like to announce the official release of the limited print run for the Avremier 0e project. Avremier is my lifelong home campaign setting and this booklet is inspired by the original Greyhawk supplement. This is my homage to the one that started it all, and the first of a series to come. We miss you, Gary.