I'm kind of afraid of the sea. The impossible depths. The sheer magnitude and fury. Drowning. Sharks. But, that's not really the point of this entry.
Avremier has been evolving and developing for over 30 years. I've been asked quite a few questions about my creative processes and source of ideas. I'm not sure I have a "process" and my ideas come from everywhere - and sometimes, I believe, nowhere at all. To truly answer such queries, I'd have to share my notes. In fact, maybe I will.
As I compile and compose the Avremier Setting supplements, there is a lot of reference and research into my extensive archives. Though much effort has been spent in editing and organization, the volume of information is sometimes staggering - even to me...the guy that wrote it all. I tend to add more as thoughts and ideas come to me. Sometimes, I'll delete a line or two that no longer work. Mostly, I just add. And, add.
What follows is a direct copy+paste of my concept notes for something called a Charybdan. I could try to preface it here, but it will probably be just as pointless to give you the infodump. The creature will make its debut in the forthcoming Eldritch Avremier supplement (currently in progress). When it does. you can see for yourself how all these notes (and it is ALL of them) and ramblings were distilled and streamlined into something relevant and usable. Hopefully.
Avremier has been evolving and developing for over 30 years. I've been asked quite a few questions about my creative processes and source of ideas. I'm not sure I have a "process" and my ideas come from everywhere - and sometimes, I believe, nowhere at all. To truly answer such queries, I'd have to share my notes. In fact, maybe I will.
As I compile and compose the Avremier Setting supplements, there is a lot of reference and research into my extensive archives. Though much effort has been spent in editing and organization, the volume of information is sometimes staggering - even to me...the guy that wrote it all. I tend to add more as thoughts and ideas come to me. Sometimes, I'll delete a line or two that no longer work. Mostly, I just add. And, add.
What follows is a direct copy+paste of my concept notes for something called a Charybdan. I could try to preface it here, but it will probably be just as pointless to give you the infodump. The creature will make its debut in the forthcoming Eldritch Avremier supplement (currently in progress). When it does. you can see for yourself how all these notes (and it is ALL of them) and ramblings were distilled and streamlined into something relevant and usable. Hopefully.
CHARYBDAN: Possibly the ultimate
expression of the Shaukoru lines. Primordial aberration similar to a gibbering
mouther. Able to devour anything. Can form a powerful whirlpool/whirlwind with
maximized bite attacks. Charybdis > Dis > Dispater. Probable progenitors
of the koru species, these are terrible monsters of voracious appetite and
insatiable curiosity. A member of this species generally appears as a large
chitinous globe of gnashing mouths, but is able to alter its general shape to
suit its environment or needs. One default shape resembles a gibbering mouther
with a gleaming exoskeleton, while another common form looks something like an
armored roper or yochlol with lashing tentacles. In any shape, the charybdan is
slate blue in color and has gleaming white teeth, has no visible eyes and is
able to devour nearly anything with its numerous mouths. The creature has an
odor similar to oily clay and can secrete a non-flammable mineral oil that is
exceptionally slippery, acting as a grease
spell. Any strike against a charybdan has a (yet undetermined) chance of
hitting an open maw, which gives the creature an opportunity for an immediate
bite against the item. Conversely, an attack by a charybdan will also inflict a
bite attack, as a toothy maw may open on any part of the creature’s surface at
any time. It is possible that a charybdan’s bite will ignore item hardness, at
least up to 15 or 20. Hitting the creature’s mouth, and having the item
devoured, inflicts no damage upon it.
A
few moldering texts speak of the charybdans as the survivors of a Creation that
died to birth the current one. It is written that these creatures cannot be
truly destroyed - only contained. However, since they can consume just about
anything, it remains to be seen what material is capable of confining a
charybdan for any length of time. These same accounts claim that a charybdan
may even devour space and time to open dimensional vortexes between the planes
through which they may steal forth into the furthest reaches of the Vastness.
Though
the creature lacks visible eyes, it may perceive its surroundings by a variety
of stimuli acquired through the absorption of energy wavelengths, sonic
wavelengths, and changes in pressure as well as temperature. The charybdan’s
body is formed of cells that each constitutes a complete organism and the
genetic structure of the monster is enormously complex. This gives each cell
all of the knowledge and essential traits of the entire organism and makes the
charybdan practically immortal. Additionally, a charybdan may split itself into
two distinct entities of equal size – both one size category smaller then the
“parent.” This is a common maneuver attempted by the creature when it wishes to
flank an opponent and the charybdan may rejoin separate parts of itself at
will.
The
monster’s form is capable of enduring nearly any extreme of temperature,
pressure, energy, or deprivation – allowing it to survive in a total vacuum or
the heart of a star. It is theorized that surviving the destruction of an
entire universe has given the charybdans a physiology that endures any punishment
dealt by this one. Possibly, this fact could change if the Vastness underwent
another catastrophic change, but none can say for certain.
A
charybdan may devour nearly anything and digests it all. They leave no waste
behind and precious little survives consumption by these creatures. As a
creature that consumes all and gives nothing in return, the charybdan lies
firmly outside of the ecology of the Vastness and has always been an alien
presence within the current Creation. For game purposes, the charybdans are
certainly an epic-level threat – at the very least. It is thought that there
are six charybdans in existence and that they lack any means of true
reproduction. One charybdan seems to have spent a number of centuries in a
meditative and largely inert state. It was thought to have been an
exceptionally large bag of devouring,
until it awoke and ate its way out of a hidden vault.
Charybdans
will probably have the earth subtype and the earth glide ability. It is thought
that xorns and similar creatures are descended from the charybdans. The
charybdans themselves are the progeny of the ancient creature known as
Charybdis – spawn of the Effluvium. The Effluvium’s most ancient name is
Charybdis – or simply Dis.
The hideous
abomination known as Charybdis is said to have spawned from the Effluvium – or
could be a manifestation of the Effluvium itself. The Effluvium is a morass of
dark and decayed planar energies that
forms a bottomless whirlpool at the center. It lies at the bottom of the
Planar Axis and the whirlpool that drags everything within this benighted sewer
leads below and beyond to…no one knows where. Perhaps to the true Charybdis.
Perhaps it is the maw of Charybdis. Some planar scholars speculate that Erebus
is somehow related to Charybdis – or that Erebus once devoured this entity in
an age long past.