Friday, May 10, 2019

Blogger This For a Lark


Ten Reasons Why I Like Playing Halfling Characters

1.       No one asks you to be party leader.
2.       In fact, everyone insists upon you not leading the party.
3.       To be honest, no one wants you making decisions at all.
4.       You can use almost any other party member as a mount.
5.       No matter how much sugar or caffeine you consume, it’s all “role-playing.”
6.       No need to pay attention since everyone either forgets you’re there or tells you what to do.
7.       Quoting The Hobbit or LotR doesn’t get you yelled at for breaking character.
8.       Sneaking, squeezing, or wriggling out of danger.
9.       Traps designed for medium intruders. Halflings don’t get decapitated by scything blade traps.
10.   Coming up with silly character names is expected, not derided.


Thursday, May 9, 2019

What's Old Can Be Renewed

One thing I really enjoy about the RPG thing is the creation of new settings or milieus. While Avremier is my primary lifelong work for gaming, I do have ideas and visions that just don't fit. Because of this, there are quite a few smaller setting projects in the works (Grayharrow and RedStaff are but two examples).

One of the fun things for me is populating these new settings. Once a distinct flavor has been established, I like to browse through classic bestiaries like the Monster Manual or Fiend Folio, with an eye toward how these old standards might differ or shine in this specific environment.

In Grayharrow, I looked at a lot of monsters with an "eldritch" feel and psionics in mind. For RedStaff, the focus is a variation of Southern Gothic Horror. Today, there is the Pseudo-Victorian tableau of decadent apocalypse called Violet Grimoire. Sorry - there's no titling for that yet. Giving myself a distinct and detailed setting concept allows for a new perspective when making decisions for development. By way of example, here are a few brief jottings from a scan of the Monster Manual.

Ankheg: Worker-type of a species that includes the Umber Hulk as a warrior-type. 
Banshee: Attached to established families of “true blood.” A sign of status and respectability. 
Ettin: Engineered to become elite guards or soldiers. More evolved and intelligent. Trained in weapon use.
Fae Hound: A version of the Blink Dog, but far more menacing and large enough to ride. Possibly a version of the Enfield. 
Fungi, Ghost: Large, white morel-type mushrooms that can drift through the air for short distances. Similar to violet fungi, but their touch withers/ages. 
Fungi, Violet: Basis for an entire ecotype. Sometimes, the touch of violet fungus infects the victim, but not with rot. Violet patterns (like lichen) appear on the skin. 
Giant, Stonebear: At least one tribe of stone giants has embraced a form of lycanthropy to become werebear berserks.  
Lycanthrope, Weretiger: Have formed a distinct race of tiger-featured humans. Controlled shifting. Society of castes. Retain golden-hued skin with striped markings in human form. Eyes do not change and are always catlike. They have a ruler called Lord or Lady Tiger (possibly similar to the Cat Lord). 
Merman: The only species in the setting has the traits of sharks, not fish. They are savage and deadly. 

And so-on.

I find that most of the details fall into place once a detailed environment has been created for them. And, not even a meticulously detailed environment. For the moment, the Violet Grimoire setting is defined thusly:

THE SETTING


This will be an environment for black comedy and gallows humor. It is also a place for horror of all kinds, even a bit of Mythos horror. It is entirely possible that the entire project will be merged with RedStaff as an epic campaign arc or background plotline.

The setting centers upon the great city of Veriscine, which is the capital of the Imbraiac Regency. A city with a beautiful surface covering decay and darkness beneath. Power, intrigue, desire, betrayal, fear – there must be fear. Always an undercurrent of something terrible lurking just beneath the decadent surface. Of madness concealed behind a crumbling façade of urbane civility.

The Imbraiac Regency is a civilization in complacent decline. The arcane and alchemical arts have been at their peak for generations. Much of arcane science is pursued for the benefit of those that can afford it. Pleasure and longevity are the most worthy goals.

RULERSHIP

The gods were shown to be false and their idols cast down. Then, the horrors of the Unquiet Dark began to stir and turn their attentions upon the world. Mortalkind became prey for the ravening monsters from beyond. In desperation and ignorance, the people turned to nearly forgotten gods of ancient myth for deliverance and protection. Nine Gods of Order with comforting human forms. Nine Lords of Hell that play at being gods and prefer dominion in the mortal world over eternal war in the infernal regions. Diabolic overlords thriving upon worship while seeking true ascension to divinity. During their reign, humanity has suffered little from the predations of alien horrors, and the Nine have proven very effective governors. Better the devil you know.

Well, that's all from the Desk of Mothshade for today. More fun to come.