A spooky, macabre assortment of festive items to delight and
amaze. All presented in OD&D style. These entries are from the Duckin’
& Braggin’ archives, and will doubtlessly appear in future releases. Happy
holiday mayhem!
ARMOR:
Helm, Vorpal: A classic prank – put the
helm on and it cuts off your head. No save. I mean, how’s it gonna miss?! A
laugh riot!
MISCELLANEOUS WEAPONS:
Ghoulash: This
whip is fashioned from the flayed skins of ghouls and ghasts. Upon a successful
hit, the target must save vs. paralyzation or be paralyzed is if by the touch
of a ghoul. Even elves are affected by this item.
SCROLLS:
Evening: When read aloud, the powerful incantation of the Scroll
causes night to fall within a 10 mile radius. The sun becomes as wan as the
moon and the environment is treated as if under the shroud of night. The effect
lasts until true nightfall. If read during the night, this scroll sends the
reader to the moon.
RINGS:
Toadstool: This unpleasant item of spongy material renders the
wearer immune to non-magical poisons and venoms. By a touch of the hand wearing
the Ring, the user can bestow a poison effect to another living creature. The
wearer has no discernable scent and cannot be detected or tracked by smell.
WANDS, STAVES, AND RODS:
Rod of Certain Death: Upon activation, the user is immediately stricken dead –
no save.
MISCELLANEOUS
MAGIC:
Apocalypstick: These
cosmetic items come either in small, easy-to-apply tubes, or in tiny jars.
Proper and full application takes one round. One application is effective for
up to an hour, but physical contact (a kiss) activates the magical effect, as
does “blowing a kiss.” The maximum range for a blown kiss effect is 30’.
Color
|
Effect
|
Bruise Purple
|
Inflict 3-30 blunt impact damage. If damage exceeds
target’s STR, target is knocked prone.
|
Hellfire Red
|
Immolate target for 3-30 fire damage. 2-20 damage next
round. 1-10 damage following round – then fire goes out.
|
Nuclear Gray
|
Disintegrate effect that leaves target as nothing but
mildly radioactive ash.
|
Plague Green
|
Infect target with a deadly, contagious disease of GM’s
choice – or, roll randomly.
|
Suffocation Blue
|
Target cannot breathe. Gains a saving throw each round
until success or death.
|
Bag of Sticky Treats:
This small sack contains half-melted candies and other sweets. Simply
opening the Bag will attract creatures of up to animal intelligence from up to
500’. When thrown, the Bag will burst open on impact to create an unusually colorful
and sticky Web effect in a 20’ cube. The sweet aroma will attract creatures
just as opening the Bag. Fire will not destroy the candy floss mess, it only
serves to harden the stuff into a substance that victims of less than ogre
strength cannot break from, and that will last for an entire day. The sticky
contents are edible, but will not serve as a nutritious meal.
Blood Vessel: This modest paddleboat is powered by blood. One
gallon of blood will grant motive force for up to 6 hours. If the blood is from
a sentient creature, the duration is 12 hours. If the blood is from a sentient
creature of good alignment, the duration is a full day. On average, a human
body contains about 1 ½ gallons of blood.
Bottle of Boos: This
hefty glassware item comes with an engraved stopper in the shape of a head with
an open mouth that is obviously expressing a sound of “ooo.” There are two type
of Bottle.
Displeasure: The
stopper resembles an angry person. Opening the Bottle releases a loud and
outraged “Boooooo…” sound. Any living creature within 50’ must save vs. spell
or fall to the ground in abject despair, dropping any weapons, shields, or
items. Victims do nothing but languish in misery, able to defend themselves if
attacked at -2 on all die rolls.
Spook: The
stopper resembles a classic “sheet ghost.” Opening the Bottle releases a
spectral, spooky “Boooooo…” sound. Any living creature within 50’ must save vs.
spell or turn and flee the area, dropping any held items. Those affected by the
sound cannot approach within 10’ of the Bottle thereafter.
Broom, Sonic: This flying broom can reach a
rate of 360’ per turn, but has no room for a passenger larger than a housecat.
When used to strike as a weapon, the Broom can impact with a thunderclap that
stuns and deafens the target.
Cider Jar: A
single apple left inside the closed Jar for at least 4 hours turns into a
gallon of cider (chilled or hot – as commanded). After a full day, the cider
becomes “hard cider.”
Ghost Bustier: This fetching garment gives
the wearer the ability to become a scary, intangible version of themselves. In “ghost
form,” the wearer is affected as if by a Potion of Gaseous Form, but without
the loss of any items or garments. The ghostly wearer cannot attack physical
creatures, but may Cause Fear by touch. While intangible, the wearer can affect
and attack other such creatures – like ghosts, wraiths, spectres, and
out-of-phase (ethereal) monsters normally. Undead creatures treat the user of
this item as one of their own, and the wearer is unaffected by energy drain
attacks of all types.
Lich Pin: On a successful hit, this
long stick pin will inflict 1 point of damage and Hold a lich in place until
the Pin is removed. The lich may still take actions, but cannot move from the
spot where the Pin was applied. The lich also cannot remove the Pin itself, but
may command a minion to do so.
Maledictionary:
This “tome
of curses” contains a number of curse spells and harmful enchantments of all
types. However, merely opening the book causes it to speak a random spell to
take effect upon the holder – and anyone else that might be within range.