Wednesday, June 19, 2019

Where Did That Come From? (Burrwode)


Catalyst: Wanting an extensive region of “dark and haunted forest,” I was reminded of the Monster Manual 2 entry of the Barkburr. A bizarre woodland plant-creature that creates trees, or other woodland creatures, out of intruders seemed just the thing. Especially since I don’t want to rely on the Fae for this. Besides, I’d always kind of skimmed over the Barkburr entry in the past. Seems like fun now.

Brainstorming: “Barkburrs are a form of animated plant that arise spontaneously within a wood or forest in order to defend it. They are anatomically similar to limpets…” Okay – for the Avremier setting, and my own specific wants for this little project, some changes need to be made.

First, has anyone ever illustrated one? A woody limpet-looking thing. I can get behind that. Except, my mind runs immediately in two directions: fungus and snail. I’m imagining a kind of snail with a woody, fungus-looking shell – something like shelf or tinder fungus. And, much as I really like the snail image, I can’t seem to get the vision of scurrying plantlife out of my mind – possibly because of the Basidirond illustration on the opposite page.

So, I’m thinking a two-pronged approach: limpet-snail and scurrying fungus. The snail form will reflect the original Barkburr entry, while the Basidirond entry will serve as a foundation for the scurrier. One creates a transformative effect through injected poison, while the other releases airborne spores.

Development (Snail): This creature really is a kind of gastropod – not a plant. It is camouflaged to look like a plant and will not be recognized as anything else as long as it remains immobile on a tree or log. When injecting poison it uses a rasping radula, or tongue-like appendage. In homage to its exterior camouflage, we’ll call this creature a Tinderfoot Snail. Like the Barkburr, the Tinderfoot Snail initially turns its victims into trees. The options for the final form will be different.

Development (Scurrier): Like a Basidirond, only smaller. Closer to 3’-4’ tall. It’s spores do have tiny barbs – like a burr. Except, their effects are not hallucinatory – they are transformative, like the Barkburr. This creature will be called the Burrspore Scurrier. They are nimble and fast, but can only employ their spore clouds when standing still. Instead of orange, these creatures will be distinguished by shades of blue and green.

https://www.deviantart.com/eluviel/art/Treant-324122136 
Ecology: Though both of these creatures lignify their victims and turn them into trees, only the final forms of the Tinderfoot Snail include animal options. The Scurrier will create plant-forms only. Barkburr Treants can be found anywhere in the Burrwode as forest defenders and as carriers of Tinderfoot Snails. 

Death Watch Beetles are common hazards. The eastern reaches of Burrwode are home to at least one small tribe of Firbolg Giants. A monster fitting the description of a Shadow Dragon has been sighted near the center lake. A number of Buckawns call Burrwode home. Also, a goblin-like figure known as the Splinter King sits upon a throne carved from the base of a lightning-struck tree, ruling over a contentious tribe of goblins and redcaps – though rumors claim the goblin king is actually a Boggart.

Landscape: At the approximate heart of Burrwode is a lake with a trio of small islands.  The bulk of the forest consists of gloomy tree groups clustered around low hills and connected by brush and bracken. Sometimes, out of nowhere, a traveler might stumble upon a meadow or glade. Neither the Snails nor Scurriers frequent these open areas. There are a number of streams winding through Burrwode, and some of the land by the central lake can be marshy after a heavy rain. Then, the Will-o-the-Wisps come out to play.

Locale: The region known as Burrwode lies in the wild marchlands between Dhavon and Undomni.

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