The Abronti: For
generations, a family of wealth and influence, with an ancestry tainted by
bloodborne illness and dramatic madness. Through the years, the more
troublesome members would find themselves spirited off to distant monasteries, undertaking
extended expeditions, or admitted to quiet sanitariums. Eventually, the family
name was overtaken by tragedy and illness – passing entirely with the demise of
the unmarried and childless Cauvage Abronti. With no legal heirs, the bulk of
the remaining family fortune passed into trust with an organization known as
the Vault Foundation. In time, out of respect for its greatest benefactor, the
organization became the Abronti Trust. The exact details of the setup and
administration of this venture are very complicated.
Dark Inquest: With the Abronti
family extinct, and no one to protest the instigation of questionable legal
proceedings, the opportunists and scavengers came out from beneath various
rocks to lay their dubious claims. For the better part of two years, the legal
representatives of the departed Abronti family held the line against every
covetous siege. Then, the departed family elders, led by Cauvage Abronti, stepped
forward into the light to reclaim their own. To their credit, the Abronti
elders had arranged for a letter of introduction to be delivered to the office
of their solicitor before making their reappearance. At the time, the letter
was thought to have been a joke in poor taste.
Vault Cabal: The Abrontis
were dead to begin with. Yet, in death, their wealth and influence had only
grown. Through the loyal diligence and faithful competence of servants,
representatives, caretakers, employees, and officials, the Abronti family had
quietly carried on. Debts were paid, properties maintained, investments
managed, and secrets kept. So many secrets. One of which, apparently, being that
of immortality – of a sort. For the Abrontis were most certainly dead. Of this
there was no doubt. And the dead could not lay claim to the property and title
of the living. Well, not until passage of the Open Crypt Act of 332. Pretty
impressive what money, influence, and careful estate planning can accomplish.
The Crypt: Much of this
backstory and setting detail came about while pondering the nature and purpose
of the Crypt Thing. While I understand a lot of the complaints about the Fiend
Folio, it was an exciting surprise on the shelf of my local B. Dalton
bookseller. Nothing against the life-altering work of Gary Gygax, but I was
ready for something different after the Monster Manual. Let’s face it – more
than half the entries in that book weren’t exactly unknown to a kid versed in
fantasy and mythology. More often than not, the fiends within this folio were
new to me. Even then, I was getting a feel for the artists of the day. Opening
the Fiend Folio those first few times, I was welcomed by a few familiar
favorites. Of course, there were tons of illustrations jarring to my
untrained eye. In short, I didn’t like a lot of them. Many failed to capture or
inspire my imagination. One that succeeded more than admirably was found on
page 21, under the entry of Crypt Thing. Not the simple mug shot next to the
stat block – the glorious portrait at the center of the second column.
The Thing: I know I’ve
said it before, but that Russ Nicholson illustration of the Crypt Thing
and…lone adventurer that made his saving throw? Bodyguard? Master? Admirer?
Cultist? I didn’t know – but it got me thinking. Could the Crypt Thing be part
of something greater? Something besides a creepy dungeon inconvenience? I mean,
they weren’t undead – and they were implied to take some sort of perverse
pleasure in messing with hapless adventurers. Yet, it had a Neutral alignment.
No chaotic whim. No inherent malice. Though skeletal, there was no indication
of unlife. No mention of the usual immunities given to animated dead things
(well, it could only be hit be magical weapons – but that’s true of a lot of
critters). No claim to construct status. Was I supposed to assume this creature
was somehow alive?
The Spark: I’ve seen a lot
of unfavorable Fiend Folio reviews. And, yes – I get it. Now, I’m not going to
say that all those naysayers have limited imaginations…but –
Personally, I don’t really use
many of the Fiend Folio entries with their Fiend Factory settings. For me, they
are sources of inspiration more than immutable stat blocks and static flavor
text to be cut-and-pasted right into my setting. But then, I’m the guy that
finds all the countless Demon and Devil entries in both Monster Manuals to be
kind of tedious and a bit of a waste of space – especially in the MM2. I wasn’t
disturbed by Demons and Devils in my RPG in the 80s – I was bored by them. But,
that’s another blog entry entirely.
The Crypt Thing. Not undead.
Well, even back then we pretty much ignored that bit. We just figured it
couldn’t be turned as long as it sat in its chair as a guardian. That was it’s
only purpose, after all. Roger Musson’s written description implied a few
options and left some intriguing wiggle room. 100% chance to be encountered In
Lair (“at least, none have been encountered elsewhere”). Oh, Roger – you
delightful tease. The Crypt Thing may speak – and it will lie! Those companions
of yours that vanished – they were destroyed. You wanna be next? You feeling
lucky? Not all Crypt Things even teleport their victims – we have “aberrant”
versions that paralyze and invisibilize them instead. Variant monsters mentioned
right in the description of the original monster entry. That was my jam!
Variance: Did I call the
Crypt Thing a guardian before? Oops. That was presumptuous of me. The Fiend
Folio entry never mentions that. It has a lair – we presumed it had to be
guarding something. Honestly, I’ve used the Thing as nothing more than a
nuisance encounter at the end of a dead-end passage. But, I do have a tendency
to modify and adapt monsters for my own setting. Now, the original entry never
specifies that the Thing is not undead – it just never mentions that it is. I
mean – it’s a robed skeleton. Okay – “A pale, solitary skeletal being…” Come
on. Pale? Sure – bones tend to be kind of pale. Skeletal? Like – skeletally
thin? Nope. Doesn’t even have eyes in its empty sockets, according to both
illustrations.
Second Coming: 2E AD&D
gave us the updated Crypt Thing in the Monstrous Manual – instituting some of
our assumptions and alterations in the process. Oh, and a much less interesting
illustration. If this had been my introduction to the monster, I doubt I’d be
writing all this nonsense today. Still, this later entry clarified the undead
status of the Crypt Thing. It gave us a bit of an origin and purpose: raised or
created by spell to protect the bodies of those laid to rest. We also get
verification that it cannot be turned in its own lair. The range of clothing
choices increases from only brown robes to a more fashionable black. Oh – and the
eye sockets gleam with nifty red pinpoints of light. Doesn’t really do much for
me. 2E AD&D didn’t inspire me much more than 1E, to be honest. I usually
preferred my own embellishments and adaptations.
Clothes Maketh the Thing: Brown
robes. Black robes. I’d been considering the robes long before the Monstrous
Manual came into my grasp. My campaign had introduced a villain shrouded in a
voluminous cloak of woven spiderweb. The cloak was a powerful artifact that
gave the villain much of his necromantic power. Well – that’s what the players
believed. Truthfully, the villain wore what looked like a spider earring – and this
was the actual villain. An alien spider that wove a cloak and controlled the
mind of its victim to further its own goals while no one suspected the
innocuous piece of jewelry hidden within the hood of the cloak. Also, I really
liked the monster known as the Cloaker. These potential details generated the
idea of making the Crypt Thing’s robes the actual monster, instead of the
skeleton.
Cryptic Things: The Crypt Thing
is among the least of an undead society resulting from the explorations and
machinations of the Abronti elders. Robed in unassuming brown, these creatures
form a base caste of servitor undead. Common belief places the members of the
inner circle of the original cabal in the roles of Crypt Dooms, the most
powerful of these creatures and the keepers of the bindings over all the rest.
The society of the crypt is centered on arcane bindings and control of the
shadowy unlife of its members. Robed in gray, the Crypt Warder oversees and
maintains the Crypt Things. The black-robed Crypt Doom holds the source and
sharing of the animating power behind the Crypt Things and the rest. The
Abronti elders themselves wear robes of deepest violet and are known as Crypt
Lords.
Things to Do: With an
established hierarchy of status and power, the Abronti organization could focus
on their important goals. At the top of the list was immortality, followed
closely by gaining power enough to maintain that immortality indefinitely.
There is much more to explore - including the secret journey of the Abronti elders from death to undeath, the true nature of the Crypt Thing (and the others), and specific stats/details of each creature type. These revelations (and more) will be compiled and shared.
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