Fiend
Folio – Tome of Frequent Rants and Much-Maligned
During the
past almost-forty years, I’ve learned that I’m not exactly the typical D&D
user.
I’ve never
DMed a module. I’ve never set an adventure in another setting besides my own. Every book
or supplement I own is used as reference. Sometimes, as a source of
inspiration. So many
players like to say “Make the game your own,” or, “The rules are just
guidelines.” Agreed.
But, I tend to take those observations very much more to heart than most.
So many of
the monster entries in the Fiend Folio really suck. Sure. I can say the same
for the Monster Manual II. Hell – I can bust on quite a few of the original
Monster Manual entries as well. But, what is the point? So many of these monsters
were created for use in a very specific fantasy game environment. If you’re
playing a game where much of the action takes place in a grossly unrealistic “dungeon”
environment, then why disparage monsters created to complement that
environment? That might be another blog entry entirely. I’m here to talk about
the damn Gorbel.
In
Avremier, some kobold tribes found deep underground cultivate fungus as a food
staple. One in particular is a big, reddish, globular specimen that grows from
a pair of extremely tough stalks. The pinkish flesh inside makes for a
delightful meal. In time, the fungus passes through the more viable stage of
its life cycle, and is no longer edible. The outer skin grows thick and
leathery – or rubbery. The reddish hue becomes more pronounced, almost as a
visible warning. Rhizome stalks sprout along the upper circumference of the spherical
body. An aperture opens near the bottom to slowly release spores that have built
up within. The inside of the fungus fills with a spore-laden gas that can cause
vivid and pleasant hallucinations when inhaled. Some kobolds like to climb
inside, curl up snugly, and take a relaxing little hallucinogenic “trip.”
Sometimes, the “trip” goes bad and the kobold tears off on a brief and addled
rampage. This is known as “going gorbel.”
So – the Gorbel
in Avremier is an LSD-tripping kobold in a crazy leather mushroom suit. Much
less ridiculous than the original, I know.
The kobold
wakes up from its hallucinogenic reverie and tries to act out something it sees
in a lucid dream. The kobold’s little legs and feet find their way into the
twin stalks of the fungus – which break off, and it’s off to the races!
Hopped-up on goofy-gas, the kobold is immune to blunt damage – like impacts and
falls, which it just bounces back from and then goes off on its merry way. The
kobold’s arms have nowhere to go. They stay inside. So, all damage inflicted by
the gorbeling kobold is through the jagged stem-feet. Piercing the fungus
causes it to burst outward – leaving the kobold inside a calm epicenter,
totally unharmed and wearing a great big smile.
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