Development questions are fun for me to answer. I get to see what people are interested in, and I get to share my thoughts and ideas with those who appreciate them. Also, during some of these exchanges, I get to examine my own creative process in a different way. By analyzing how I explain a concept to someone, I find myself looking at the concept from the outside-in.
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Below is an example of the initial concept outline for a bizarre creature due to appear in the Avremier setting at a later date. From these initial impressions will come a stat block and official description for game use. It is also entirely possible that the name will change. I'll also need to determine where the creature will have a place in the Avremier 'verse. The notes below are about a half-hour old and are being shared here for the first time.
Shadowlight Horror:
Naturally-invisible creature of arms and tendrils – similar to a spiny starfish
with many more arms. tentacled horror. Casts light instead of shadow – toward a
light source, not away from. Difficult to look directly into the creature’s cast
light. No way of knowing facing or specific anatomy beyond arms and tendrils –
some with feathery extensions that are probably sensory organs, and some with
stinging spines that look pretty much the same. Hardly any weight, the creature
moves lightly across any surface without a sound. When grappling with arms, the
horror may permanently steal a victim’s shadow. This somehow renders the victim
“less-substantial,” permanently reducing HP, STR, and CON by 1. They are also
uncomfortable in bright light (-1 to attack rolls for first three rounds). One
stricken adventurer had her shadow restored after dying and being raised. There
is no other known way of undoing this effect. Many living creatures find those
with lost shadows somehow unnerving or unpleasant to be around.
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https://en.wikipedia.org/wiki/Acanthaster_brevispinus#/media/File:Crown_of_Thorns_Starfish_at_Malapascuas_Island.jpg |
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