I confess that this blog is on the stray from its pre-AD&D roots and I have no real excuse for it. All I can say is that my AD&D home campaign seems to be running nicely, and...well...
I've almost decided to revamp and refurbish my campaign setting.
It gives me that giddy-terrified feeling of standing at the edge of the precipice with the Imp of the Perverse upon my shoulder. There's been a lot of stuff going on in my life and it seems to be infecting my mind. Doubt, fear, grief - and just a little bit of hope. I've become Pandora's Box when I wasn't looking.
Those who have played in my games for the past decade will probably realize I haven't used more than a small fraction of my current setting. Those who know me well may realize I do not intend to create an entire milieu from scratch. There is a lot about my setting that I really do like - but, then there's the rest.
The project was named, for various reasons, Shattered Sky. Since that time, I've seen more than one gaming project with a disturbingly similar name. This does not make me happy. It also does not make me enthusiastic. Could I simply change the name? Yes, I could. But that doesn't address the problem.
Shattered Sky is the culmination of about 30 years of design and game play. I don't throw good ideas away - and I write a lot more than I tend to use. Recycling is important to me. Also, I come up with new ideas all the time. My campaign setting has evolved from the time I started working on it at about the age of ten. Before I knew what D&D was. So, it stands to some reason that it would evolve some more. My reasons and preferences have changed. The RPG industry has changed. I find myself craving a setting that combines the flavor of classic AD&D with the structure of modern Pathfinder. From what I've read, the forthcoming D&D Next system might actually be a good thing for my campaign - but I've sworn to stop giving WizBro my money. I will have to make do with the shelves of books and supplements I already have.
My overall goal is "Fun and Heroics." Or, maybe just, "Heroic Fun." And, not just what is fun for me, but also for the players. When I started to design Shattered Sky, I went for creating a world that I wanted to game in, and that contained a lot of "new stuff." Variants of the standard PC races started to appear - just for the sake of being different and suited to the established tone of the setting. Same for core classes. It was a lot of work that played to many of my weaknesses as a developer. Naturally, I got frustrated. The fun drained out of it all.
This is supposed to be about fun, right?
More to come...
I've almost decided to revamp and refurbish my campaign setting.
It gives me that giddy-terrified feeling of standing at the edge of the precipice with the Imp of the Perverse upon my shoulder. There's been a lot of stuff going on in my life and it seems to be infecting my mind. Doubt, fear, grief - and just a little bit of hope. I've become Pandora's Box when I wasn't looking.
Those who have played in my games for the past decade will probably realize I haven't used more than a small fraction of my current setting. Those who know me well may realize I do not intend to create an entire milieu from scratch. There is a lot about my setting that I really do like - but, then there's the rest.
The project was named, for various reasons, Shattered Sky. Since that time, I've seen more than one gaming project with a disturbingly similar name. This does not make me happy. It also does not make me enthusiastic. Could I simply change the name? Yes, I could. But that doesn't address the problem.
Shattered Sky is the culmination of about 30 years of design and game play. I don't throw good ideas away - and I write a lot more than I tend to use. Recycling is important to me. Also, I come up with new ideas all the time. My campaign setting has evolved from the time I started working on it at about the age of ten. Before I knew what D&D was. So, it stands to some reason that it would evolve some more. My reasons and preferences have changed. The RPG industry has changed. I find myself craving a setting that combines the flavor of classic AD&D with the structure of modern Pathfinder. From what I've read, the forthcoming D&D Next system might actually be a good thing for my campaign - but I've sworn to stop giving WizBro my money. I will have to make do with the shelves of books and supplements I already have.
My overall goal is "Fun and Heroics." Or, maybe just, "Heroic Fun." And, not just what is fun for me, but also for the players. When I started to design Shattered Sky, I went for creating a world that I wanted to game in, and that contained a lot of "new stuff." Variants of the standard PC races started to appear - just for the sake of being different and suited to the established tone of the setting. Same for core classes. It was a lot of work that played to many of my weaknesses as a developer. Naturally, I got frustrated. The fun drained out of it all.
This is supposed to be about fun, right?
More to come...
No comments:
Post a Comment