In an effort to make this unsteady blog-thing more useful, I'd like to share more development notes and material. Because my current project is the Parateva supplement (the marshy delta region of Avremier that lies to the west of Dhavon), I've been clarifying and expanding a few related concepts. While some monsters are appealing to me, they don't always suit my vision of the Avremier setting. This inspires a great many variant monsters, or setting-specific analogues that aren't always recognizable from the source material. Though I enjoy creating entirely new monsters, giving a new twist to a classic favorite can be just as rewarding - and far less demanding.
Yesterday, the focus was on the aboleth. The Avremier version has some differences.
Yesterday, the focus was on the aboleth. The Avremier version has some differences.
Aboleth
|
# App
|
AC
|
Move”
|
% Lair
|
Treasure
|
# Att
|
Dmg/Att
|
HD: 8
|
1-4
|
4
|
3/18
|
20%
|
F
|
4
|
1-6/tentacle
|
This amphibious
creature combines the physical features of fish, crustacean, and cephalopod
into a single, nightmarish form. Its massive body is fish-like, but built more
along horizontal lines within the carapace of a shrimp or lobster. The “face”
is dominated by three black, slit-like eyes, set one above the other. Its
manipulative appendages are four, powerful 10’ long tentacles that frame its
head, much like a nautiloid. An aboleth is usually a mottled blue-black or
green-black, with a lighter underbelly of pearly-gray.
The tentacles
are used in combat, each striking for 1-6 damage and prompting a save vs.
spells. A failed save results in the victim’s skin becoming a clear, slimy
membrane in 2-5 rounds. The process can be reversed by a Cure Disease spell. Otherwise, the transformed skin membrane must
be kept cool and damp or the victim suffers 1-12 damage per turn. The
transformed skin can be restored with a Cure
Serious Wounds spell.
Through
intense concentration, the aboleth can create realistic illusions with audible
and visual components. 3x/day, it can attempt to dominate a creature up to 30’
away. The victim saves vs. spells or falls under the control of the aboleth.
The slave follows the aboleth’s telepathic commands, but will not fight for the
monster. If separated by more than a mile, the enslaved creature can make
another saving throw, once per day, to break the aboleth’s control. Otherwise,
the victim can be freed by Remove Curse,
Dispel Magic, or the death of the
aboleth.
The
aboleth can secrete a cloud of mucus up to 1’ from its submerged body.
Creatures within the cloud must save vs. poison or inhale the cloudy suspension
and lose the ability to breathe air. Suffocation occurs in 2-12 rounds when the
victim tries to breathe air. The aboleth’s mucus is used to allow slaves to
breathe water, as Potion of Water Breathing, for 1-3 hours. The mucus can be
dissolved by soap or wine.
Dwelling
in hidden subterranean grottoes, the existence of these alien monsters is not
generally known, though some individuals and organizations have studied and
researched the aboleth as best as they could. What follows is an overview of
these studies.
The
aboleth comes to Avremier from another world – possibly another plane. Evidence
suggests that these creatures once inhabited the world of Ouroboros, but it is
not their place of origin. It is possible that the aboleth came to Avremier
from an unrecorded Radial Plane, from a civilization countless centuries old.
At least one other alien race claims that the aboleths were once a more
humanoid species, but purposely evolved into their current form in pursuit of
knowledge and the exploration of all reality. While the aboleth can supposedly “swim”
the planes of their own volition, those found on Avremier are somehow trapped
upon that world. As such, they are resentful of their plight, and hateful of
most other living natives of their worldly prison.
Those
aboleths trapped upon Avremier cannot enter the Ethereal or Astral Planes at
will, but they are able to Dimension Door
once every three rounds.
David---
ReplyDeleteAny change in HD?
Allan.
Not really. Those aboleths trapped on Avremier have actually become lesser creatures. Once they return to the "outer planes," they regain their former glory.
ReplyDeleteTable updated. Thanks, Grodog!
ReplyDelete