Another six months have passed and the third volume of the five-book Avremier 0e set is due to go to press very soon. I will confess, this was a tough one. Still need to finish the cover art.
Mauvolg has never officially existed in the setting, until very recently. For many years, it was quite a different place on the developing map. It even went through a phase as the cliched "evil empire." Wacky times.
Now, Mauvolg is the "second human domain." The land that suffered a great disaster and fell into the ground. Now, the place is mostly at the bottom of a really big hole. Mauvolg is a kind of eastern-flavored place - inspired by many different cultures and legends...adjusted and re-skinned to suit the Avremier vision. A place of floating halfling villages and huge riding birds.
Following the original homage-driven design aesthetic of the project, this volume showcases the druid and monk classes. Mauvolg is much less of a "western civilization" than Dhavon (the previous volume of the series).
Mauvolg was tough because so much of it needed to be written out. Very little of the content for this supplement existed in a format intended for the use of others. It is not a region I've been using much in my own games. To even my own players, most of this stuff is going to be new. That means it hasn't really been playtested. THE HORROR!
So, I shall let others judge the merits and flaws of the supplement at the end of the month. When it finally goes to press. When people other than myself get to see it all for the first time. Mauvolg is going to be different. Probably not as different as the non-human lands to come...but, definitely a contrast to Dhavon. Here's hoping I can pull it off.
Mauvolg has never officially existed in the setting, until very recently. For many years, it was quite a different place on the developing map. It even went through a phase as the cliched "evil empire." Wacky times.
Now, Mauvolg is the "second human domain." The land that suffered a great disaster and fell into the ground. Now, the place is mostly at the bottom of a really big hole. Mauvolg is a kind of eastern-flavored place - inspired by many different cultures and legends...adjusted and re-skinned to suit the Avremier vision. A place of floating halfling villages and huge riding birds.
Following the original homage-driven design aesthetic of the project, this volume showcases the druid and monk classes. Mauvolg is much less of a "western civilization" than Dhavon (the previous volume of the series).
Mauvolg was tough because so much of it needed to be written out. Very little of the content for this supplement existed in a format intended for the use of others. It is not a region I've been using much in my own games. To even my own players, most of this stuff is going to be new. That means it hasn't really been playtested. THE HORROR!
So, I shall let others judge the merits and flaws of the supplement at the end of the month. When it finally goes to press. When people other than myself get to see it all for the first time. Mauvolg is going to be different. Probably not as different as the non-human lands to come...but, definitely a contrast to Dhavon. Here's hoping I can pull it off.
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