Been a while since I sat and talked with you fine people, so I will just dive right in.
I seem to be on the verge of starting up an AD&D campaign. That's 1E, not 2E.
The campaign still takes place in my Avremier setting where just about every game I've run in the 21st century has been set. I think I chose AD&D because I'd like to borrow from and cannibalize a number of classic modules for encounter areas and outline - without having to convert the material to other rules. Call me lazy...I don't mind. Plus, I have all these lovely AD&D books and supplements that have been languishing in neglect for who knows how long.
The theme of this campaign will be planar travel. My campaign world has been somewhat isolated from the other planes for a long time and events have transpired that blows the whole thing wide open - quite literally. What follows is the player introduction for the campaign. There will be more to come.
I seem to be on the verge of starting up an AD&D campaign. That's 1E, not 2E.
The campaign still takes place in my Avremier setting where just about every game I've run in the 21st century has been set. I think I chose AD&D because I'd like to borrow from and cannibalize a number of classic modules for encounter areas and outline - without having to convert the material to other rules. Call me lazy...I don't mind. Plus, I have all these lovely AD&D books and supplements that have been languishing in neglect for who knows how long.
Generations ago, one of the most
celebrated groups of heroic adventurers, the Blade of Light, used an ancient
artifact known as the Fulcrum to effectively eradicate planar evil on a large
scale. This act dissolved entire planes such as the Abyss and the Hells, while
shifting other planes in undesirable ways. Certain upper planes became rigidly
Lawful, turning to tyranny in ways to rival those of the bygone Dukes of Hell.
Now, the planes thunder to the clash of Law vs. Chaos and those worlds that
remain are caught in the middle.
You have heard the almost mythic
stories and read the fragmented histories of a time when the entirety of
Creation could be catalogued and diagrammed with reassuring clarity. When
worlds and planes moved to a cycle defined by celestial harmonies and the
unseen machineries of cosmic purpose. Sages predicted the end at the loathsome
hands of the countless demonic hordes festering and seething in the deepest
pits of reality. Doomsayers cried out against the monolithic and precise evil
of the Dukes of Hell. None could predict the true instrument of our
destruction.
Ourselves.
The Blade of Light was long
heralded as the greatest and most devoted band of heroic adventurers in
recorded history. Entire nations owed their deliverance to Roen Curientine and
his mighty companions. Kings bowed in their august presence. Gods watched over
their epic exploits. No quest was too arduous and no deed too great. Their
lives were devoted to the defense of civilization and the eradication of evil.
When they discovered the existence of a primordial artifact known as The
Fulcrum, the Blade of Light vowed to be the ones with the lever.
Worlds moved.
Harmony was broken. Order
overturned. Evil found itself crushed by the shifting of the wheels of
infinity. Good found itself suddenly eclipsed within the penumbra of distant
glory. Good and Evil diminished before the rising forces of Law and Chaos. There
came a splintering and a sundering on a cosmic scale.
The Planewrack.
Today's reality is no longer
definable by mortal observation or the values of cosmological science. It is
all broken. No patterns. No cycles. No certainties. Gods have died and been
reborn. Entire worlds have been lost spinning into the furthest void. Demons
and devils have fallen while angels and saints have transcended - to
become...something other. Prayers go unanswered while mortalkind shivers alone
in the dark.
You are heroes.
Sworn to right the greatest of
wrongs. Dedicated to securing a future for all worthy creatures. Determined to
stand against the tide of entropy that threatens to consume all that you
cherish. The ideals to which all the best-intentioned adventurers of your
generation aspire.
Will you rise to what could be the
final challenge? Or, will you fall with the rest of civilization?
I approve.
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